👋 Hi, I'm Graydon!

I design systems, stories, and experiences that make technology feel human.

I design the systems, workflows, and interfaces that turn messy ideas into clear, usable products. I’ve been the first designer on multiple teams, building the foundations that help products and people scale.

Featured Work

soopra.ai image showing various interface examples

Responsive Web

Mobile-First

AI Tools

Soopra.ai

Empowering experts to scale themselves through AI personas.

Designing the tools, dashboards, and workflows that make AI persona creation intuitive — and human.

  • Role: Product Designer
  • Type: Web + Android product design
  • Focus: Design landing page and signup flow to communicate and deliver value to experts. Research, build, test, launch new experimental features to gain user insight.
  • Outcome: 700+ AI personas created, rapid feature experimentation, stronger engagement among expert users
  • Timeline: 2023-Present

View Case Study

special guest app womn using phone to search for live entertainment acts to book

Design System

Mobile-First

Marketplace

Special Guest App

Simplifying how people book performers — and how the team designs.

Redesigning a Marketplace for Live Entertainment

  • Role: Product Designer
  • Type: System + Interface Design
  • Focus: Creating reusable patterns and consistent design language across buyer, seller, and admin tools.
  • Outcome: Faster iteration, unified UI across products, and improved developer handoff
  • Timeline: 2021–2022

View Case Study

imperfect foods image. woman using phone to shop for groceries

Responsive Web

Mobile-First

E-Commerce

Imperfect Foods

Redesigning the Shopping Experience for Growth and Mobile

Expanding from produce boxes to full grocery, and making shopping simple, clear, and mobile-friendly.

  • Role: Product Designer
  • Type: Live product redesign
  • Focus: Clarifying shopping windows · Mobile-first redesign · Improving first-time shopping engagement
  • Outcome: +18% AOV, fewer support tickets, modern responsive site
  • Timeline: 2019-2020

View Case Study

Outside of work, I’m drawing gig posters, playing drums, or tossing the frisbee for my dog. I love the overlap between art, code, and play. It keeps my design work curious and human.

About Graydon

Creative Foundations

I spent years designing creative tools and community apps that shaped how I think about product design today. These earlier projects taught me how to balance delight with clarity — from building viral social experiences to crafting educational tools that made creativity more approachable.

french girls app imge. mobile phone with french girls logo of a bearded man on it

iOS App

Social Platform

Startup

French Girls App

Founding product designer for a social drawing platform with 2.5M+ downloads and $4.5M in funding.

  • Role: Founding Product Designer
  • Type: iOS + Web App
  • Focus: Building community features, onboarding, and drawing tools that connected artists through playful prompts
  • Outcome: 2.5M+ downloads, top of Reddit twice, featured on Comedy Central’s @midnight, and covered by major tech and culture blogs
  • Timeline: 2012–2018

View Case Study

minicanvas image of mobile app with drawing interface on screen

Mobile App

Prototype

Creative Tool

MiniCanvas

An experimental drawing app that taught people to draw using the grid method — blending art education with interactive UX.

  • Role: Product Designer
  • Type: iOS prototype
  • Focus: Designing the learning flow, curriculum, and touch interactions for beginners to practice drawing fundamentals
  • Outcome: Validated the learning model through prototype testing with students and artists; inspired later work in creative tools and education
  • Timeline: 2018–2019

View Case Study

© Graydon Speace 2025 All Rights Reserved

👋 Hi, I'm Graydon!

I design systems, stories, and experiences that make technology feel human.

I design the systems, workflows, and interfaces that turn messy ideas into clear, usable products. I’ve been the first designer on multiple teams, building the foundations that help products and people scale.

Featured Work

soopra.ai image showing various interface examples

Responsive Web

Mobile-First

AI Tools

Soopra.ai

Empowering experts to scale themselves through AI personas.

Designing the tools, dashboards, and workflows that make AI persona creation intuitive — and human.

  • Role: Product Designer
  • Type: Web + Android product design
  • Focus: Design landing page and signup flow to communicate and deliver value to experts. Research, build, test, launch new experimental features to gain user insight.
  • Outcome: 700+ AI personas created, rapid feature experimentation, stronger engagement among expert users
  • Timeline: 2023-Present

View Case Study

Design System

Mobile-First

Marketplace

Special Guest App

Simplifying how people book performers — and how the team designs.

Redesigning a Marketplace for Live Entertainment

  • Role: Product Designer
  • Type: System + Interface Design
  • Focus: Creating reusable patterns and consistent design language across buyer, seller, and admin tools.
  • Outcome: Faster iteration, unified UI across products, and improved developer handoff
  • Timeline: 2021–2022

View Case Study

special guest app womn using phone to search for live entertainment acts to book

Responsive Web

Mobile-First

E-Commerce

Imperfect Foods

Redesigning the Shopping Experience for Growth and Mobile

Expanding from produce boxes to full grocery, and making shopping simple, clear, and mobile-friendly.

  • Role: Product Designer
  • Type: Live product redesign
  • Focus: Clarifying shopping windows · Mobile-first redesign · Improving first-time shopping engagement
  • Outcome: +18% AOV, fewer support tickets, modern responsive site
  • Timeline: 2019-2020

View Case Study

imperfect foods image. woman using phone to shop for groceries

Outside of work, I’m drawing gig posters, playing drums, or tossing the frisbee for my dog. I love the overlap between art, code, and play. It keeps my design work curious and human.

About Graydon

Creative Foundations

I spent years designing creative tools and community apps that shaped how I think about product design today. These earlier projects taught me how to balance delight with clarity — from building viral social experiences to crafting educational tools that made creativity more approachable.

french girls app imge. mobile phone with french girls logo of a bearded man on it

iOS App

Social Platform

Startup

French Girls App

Founding product designer for a social drawing platform with 2.5M+ downloads and $4.5M in funding.

  • Role: Founding Product Designer
  • Type: iOS + Web App
  • Focus: Building community features, onboarding, and drawing tools that connected artists through playful prompts
  • Outcome: 2.5M+ downloads, top of Reddit twice, featured on Comedy Central’s @midnight, and covered by major tech and culture blogs
  • Timeline: 2012–2018

View Case Study

minicanvas image of mobile app with drawing interface on screen

Mobile App

Prototype

Creative Tool

MiniCanvas

An experimental drawing app that taught people to draw using the grid method — blending art education with interactive UX.

  • Role: Product Designer
  • Type: iOS prototype
  • Focus: Designing the learning flow, curriculum, and touch interactions for beginners to practice drawing fundamentals
  • Outcome: Validated the learning model through prototype testing with students and artists; inspired later work in creative tools and education
  • Timeline: 2018–2019

View Case Study

© Graydon Speace 2025 All Rights Reserved

👋 Hi, I'm Graydon!

I design systems, stories, and experiences that make technology feel human.

I design the systems, workflows, and interfaces that turn messy ideas into clear, usable products. I’ve been the first designer on multiple teams, building the foundations that help products and people scale.

Featured Work

Responsive Web

Mobile-First

AI Tools

Soopra.ai

Empowering experts to scale themselves through AI personas.

Designing the tools, dashboards, and workflows that make AI persona creation intuitive — and human.

  • Role: Product Designer
  • Type: Web + Android product design
  • Focus: Design landing page and signup flow to communicate and deliver value to experts. Research, build, test, launch new experimental features to gain user insight.
  • Outcome: 700+ AI personas created, rapid feature experimentation, stronger engagement among expert users
  • Timeline: 2023-Present

View Case Study

soopra.ai image showing various interface examples

Design System

Mobile-First

Marketplace

Special Guest App

Simplifying how people book performers — and how the team designs.

Redesigning a Marketplace for Live Entertainment

  • Role: Product Designer
  • Type: System + Interface Design
  • Focus: Creating reusable patterns and consistent design language across buyer, seller, and admin tools.
  • Outcome: Faster iteration, unified UI across products, and improved developer handoff
  • Timeline: 2021–2022

View Case Study

special guest app womn using phone to search for live entertainment acts to book

Responsive Web

Mobile-First

E-Commerce

Imperfect Foods

Redesigning the Shopping Experience for Growth and Mobile

Expanding from produce boxes to full grocery, and making shopping simple, clear, and mobile-friendly.

  • Role: Product Designer
  • Type: Live product redesign
  • Focus: Clarifying shopping windows · Mobile-first redesign · Improving first-time shopping engagement
  • Outcome: +18% AOV, fewer support tickets, modern responsive site
  • Timeline: 2019-2020

View Case Study

imperfect foods image. woman using phone to shop for groceries

Outside of work, I’m drawing gig posters, playing drums, or tossing the frisbee for my dog. I love the overlap between art, code, and play. It keeps my design work curious and human.

About Graydon

Creative Foundations

I spent years designing creative tools and community apps that shaped how I think about product design today. These earlier projects taught me how to balance delight with clarity — from building viral social experiences to crafting educational tools that made creativity more approachable.

iOS App

Social Platform

Startup

French Girls App

Founding product designer for a social drawing platform with 2.5M+ downloads and $4.5M in funding.

  • Role: Founding Product Designer
  • Type: iOS + Web App
  • Focus: Building community features, onboarding, and drawing tools that connected artists through playful prompts
  • Outcome: 2.5M+ downloads, top of Reddit twice, featured on Comedy Central’s @midnight, and covered by major tech and culture blogs
  • Timeline: 2012–2018

View Case Study

french girls app imge. mobile phone with french girls logo of a bearded man on it

Mobile App

Prototype

Creative Tool

MiniCanvas

An experimental drawing app that taught people to draw using the grid method — blending art education with interactive UX.

  • Role: Product Designer
  • Type: iOS prototype
  • Focus: Designing the learning flow, curriculum, and touch interactions for beginners to practice drawing fundamentals
  • Outcome: Validated the learning model through prototype testing with students and artists; inspired later work in creative tools and education
  • Timeline: 2018–2019

View Case Study

minicanvas image of mobile app with drawing interface on screen

© Graydon Speace 2025 All Rights Reserved